Plagiarism is becoming a common problem
for students because it is so easy to access information from the web and copy
and paste it into a document. Students need to be aware of plagiarizing,
and its serious implications. Authors and creators deserve credit for their
work. Any work that is not directly from one’s thoughts, and if there is any
information that comes from another source, it needs to be cited, even if it is
put into one’s own words. Turnitin.com
is a software application that students and teachers can use to determine how
much plagiarism is in a document. It searches the Internet to find any
similarities to the document submitted, and generates a percentage to reflect
how much of the paper is plagiarized, and it gives the links to the webpages
where the similarities were found. Teachers can set the percentage for how high
they want the maximum amount of plagiarism to be. This software can also assist
teachers in helping students meet Common Core Standard CCSS.ELA-LITERACY.W.9-10.6 : Use technology to share and publish written documents.
Students can begin learning how to use this software as soon as they have to
start submitting documents that require research sources. It is very simple to
use, and the software is readily available online. Using software like Turnitin helps students and teachers abide by ISTE Standard 4, by helping students understand and be aware of legally producing digital work.
Monday, September 29, 2014
Monday, September 15, 2014
ISTE Standars for Teachers
ISTE
Standards
Teachers
International Society for Technology in Education
Effective teachers model and apply the ISTE
Standards for Students (Standards•S) as they design, implement, and assess
learning experiences to engage students and improve learning; enrich
professional practice; and provide positive models for students, colleagues,
and the community. All teachers should meet the following standards and
performance indicators:
1. Facilitate and inspire
student learning and creativity
Teachers use their knowledge of subject matter,
teaching and learning, and technology to facilitate experiences that advance
student learning, creativity, and innovation in both face-to-face and virtual
environments.
A.
Promote, support, and model creative and innovative
thinking and inventiveness
B.
Engage students in exploring real-world issues and
solving authentic problems using digital tools and resources
C.
Promote student reflection using collaborative
tools to reveal and clarify students’ conceptual understanding and thinking,
planning, and creative processes
D.
Model collaborative knowledge construction by
engaging in learning with students, colleagues, and others in face-to-face and
virtual environments
I think it is important for teachers to develop
interesting ways for students to learn, and the use of technology can certainly
be used to enhance student learning and develop creativity.
2. Design and develop digital
age learning experiences and assessments
Teachers design, develop, and evaluate authentic
learning experiences and assessments incorporating contemporary tools and
resources to maximize content learning in context and to develop the knowledge,
skills, and attitudes identified in the Standards•S.
A.
Design or adapt relevant learning experiences that
incorporate digital tools and resources to promote student learning and
creativity
B.
Develop technology-enriched learning environments
that enable all students to pursue their individual curiosities and become
active participants in setting their own educational goals, managing their own
learning, and assessing their own progress
C.
Customize and personalize learning activities to
address students’ diverse learning styles, working strategies, and abilities
using digital tools and resources
D.
Provide students with multiple and varied formative
and summative assessments aligned with content and technology standards, and
use resulting data to inform learning and teaching
These standards are set in place to help teachers
enhance the learning experiences for students through the use of technology.
Technology is integrated into most people's daily lives, and it is necessary
for students to be comfortable and familiar with it.
3. Model digital age work and
learning
Teachers exhibit knowledge, skills, and work
processes representative of an innovative professional in a global and digital
society.
A.
Demonstrate fluency in technology systems and the
transfer of current knowledge to new technologies and situations
B.
Collaborate with students, peers, parents, and
community members using digital tools and resources to support student success
and innovation.
C.
Communicate relevant information and ideas
effectively to students, parents, and peers using a variety of digital age
media and formats
D.
Model and facilitate effective use of current and
emerging digital tools to locate, analyze, evaluate, and use information
resources to support research and learning
It is important for teachers to display proficiency
with the use of technology in order to model for students how to use it
properly. As teachers, one way to teach is to model how to do something.
Teachers need to be able to show how to use technology for research,
communication, collaboration, and innovation with ease.
4. Promote and model digital
citizenship and responsibility
Teachers understand local and global societal
issues and responsibilities in an evolving digital culture and exhibit legal
and ethical behavior in their professional practices.
A.
Advocate, model, and teach safe, legal, and ethical
use of digital information and technology, including respect for copyright,
intellectual property, and the appropriate documentation of sources
B.
Address the diverse needs of all learners by using
learner-centered strategies providing equitable access to appropriate digital
tools and resources
C.
Promote and model digital etiquette and responsible
social interactions related to the use of technology and information
D.
Develop and model cultural understanding and global
awareness by engaging with colleagues and students of other cultures using
digital age communication and collaboration tools
It is necessary for teachers to not only teach and
model how to use technology, but they also need to teach and display how to use
technology properly through the use of legal and principled use.
5. Engage in professional
growth and leadership
Teachers continuously improve their professional
practice, model lifelong learning, and exhibit leadership in their school and
professional community by promoting and demonstrating the effective use of
digital tools and resources.
A.
Participate in local and global learning
communities to explore creative applications of technology to improve student
learning
B.
Exhibit leadership by demonstrating a vision of
technology infusion, participating in shared decision making and community
building, and developing the leadership and technology skills of others
C.
Evaluate and reflect on current research and
professional practice on a regular basis to make effective use of existing and
emerging digital tools and resources in support of student learning
D.
Contribute to the effectiveness, vitality, and self
renewal of the teaching profession and of their school and community
Teachers can use technology in the classrooms, and
outside of the classrooms to further exhibit their proficiency in their use of
digital applications. They can constantly growth and expand their skills to help
improve their schools and their communities.
Source: ISTE Standards
Concept Map Reflection
Concept mapping is a great way for a teacher to
simplify and condense a lesson plan to help highlight key points of the
material they are covering. A concept map could also be used as a diagram to
display for students to help them see the main points the teacher is
discussing. A concept map can be used as a visual display to teach from, or it
could be taught to students as a way to help them brainstorm ideas. It acts as
an outline to help students remember to focus on the key concepts of the ideas
they are trying to express. The Kidspiration software used to create my concept
map was fairly simple to use, and it was a great tool to help me quickly
organize a lesson plan that I could teach to students. I feel as if it would be
software that students in elementary classrooms could use to help them learn
how to design a concept map. Using this software would help teachers meet the
first two ISTE standards by helping integrate technology into their learning,
and helping students learn to use technology to express their creativity in a
digital format. It would encourage innovative thinking and employ students in
discovering inventive growth. The only issue I had with Kidsperation software
was trying to download it on my personal computer. It did not want to download
at first, but I was finally able to get it to finish downloading.
I did this concept map based on the different habitats
of Earth. This could be a lesson for students to show them how other parts of
the world may be very different from ours. Some children may have never been
exposed to different landscapes, and I think it would be a simple diagram to
introduce them to the other habitats that exist.
Subscribe to:
Posts (Atom)